dnd 5e wild magic table 100. Roll on the wild magic table. dnd 5e wild magic table 100

 
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Dungeons & Dragons 5th Edition Critical Fail & Success Charts. I know that this is quite overdone, but i needed a Surge table that scales well with level. ago. Components: V, S, M (rare oils and unguents worth at least 1,000 gp, which the spell consumes) Duration: Instantaneous. Awesome! This table is meant to be used by wild magic bloodline subclass for the sorcerer class from 5e. Welcome to a Wild Magic Table 5e Guide. 4) Legendary Chaos (Duration 3 rounds of combat ~20s): You gain the ability to use 1 Legendary Action per round of combat. Depois que um Wild Magic Sorcerer lança um feitiço, o Mestre pode forçá-lo a rolar um d20. For Example: A 17th level Wild Magic. This seems to show that increasing your size category happens independently from your height. Wild Magic Surge Table. wild magic d6 d100. Roll a 10. We then homebrewed wild magic. 5 gem generator if that helps. Skin becomes bark like increasing AC by 1 for 1 day. lunkhead liquor: this hearty beverage has a steel grey color and a harsh flavor. It's impossible, however, to avoid surges caused by the activation of a magic item while inside a wild magic zone. before damage dice or saving throws have been made for the wild magic effect (e. Killing 1 bird it gets replaced by 2 birds. You do if step 3 as written above applies. At 2nd level, the magical energy roiling inside you sometimes erupts from you. Arachnus Phylarkus. Roll on this table at the start of each of your turns for the next minute, rerolling this result on subsequent rolls. A pillow (25%), small table (25%), or anvil (50%) appears over the target’s head. First time playing a sorcerer in 5e, I can use the wild magic surge once per turn when I cast a spell. Polymorph. Clubs - Mild/passive. If you have Font of Magic, you can instead spend 4 sorcery points. That is, a 1st level spell has a 4% (1+1)² chance, but a 9th level spell has a 100% (9+1)² chance. d20 surge roll (if casting 1st level spell or higher): 13. Dwarves can be as short as 4 feet. Normally, rolling on the Wild Magic Surge table happens in one of two ways: The first is the DM will have the Wild Magic sorcerer make a d20 roll after casting a spell of 1st level or higher. Wild Magic Table: Your innate magic comes from the Wild Forces of chaos that underlie the order of creation. That doesn’t make it bad, or even mediocre; it has actual ranged potential and can ping monsters that no other Barbarian can with force damage. Wild Magic Surge. . And for me at least, monsters aren't likely to smash a potted plant while there are active threats, as a DM. To enable, select the 'Enabled' option for 'Wild Magic Auto-Detect' on the module's config page. The later subclass festures are also neat but not entirely great. Members Online [OC][Art] FREE Lizardfolk Tokens PackA Wild Magic Surge has a 6% chance to summon one or more creatures. Consuming dreamlily causes disorienting euphoria and brings about remarkable resistance to pain. Roll d100, select the result from the list below, then roll again to determine the exact effect. You regain all expended sorcery points. You grow a third eye in the center of your forehead, increasing your perception skill by 2. Wild Magic Surge table. Google "DnD Wild Mage Surge Table. Roll a d10. For the next minute, you can see any invisible creature within 60ft and not in total cover. Roll on this table at the start of each of your turns for the next minute. Hearts - Crazy. Duration: 1 minute. Starting when you choose this origin at 1st level, your spellcasting can unleash surges of untamed magic. PHB page 103, Sorcerer, Wild Magic, Wild Magic Surge. I would allow CS. d8 Characteristic . The Wild Magic sorcerer’s features revolve around unleashing surges of untamed magic when they cast spells. 1. Take it all the way up until it's 20/20 to pop. I kept most of the standard surge table in there, but also adapted entries from The Net Libram of Magical Effects and added some of my own. Well here it is! I know about 35-40 of these are straight out of the table in the PHB (it's hard to make up 100 random magical effects. Distant Spell. This balances the wild magic sorcerer with the other characters at my table. " It's the first image. Fun with Wild Magic Surge Table. DCC RPG also has spell mishaps, corruption, spellburn, and there the results are often tied to the spell or the wizard's patron, not a generic chart. If you get +1 AC, lean in with sword and board. The wild magic table is a table which you roll on when a wild magic surge occurs for D&D 5th edition sorcerer with the Wild Magic bloodline subclass. The intent of the entry on the Wild Magic table seems to be for everyone nearby, including the caster, to be hit by confusion, essentially a less-bad version of casting Fireball centered on yourself. Roll to determine the surge effect before the spell is cast, but apply the effect after the spell is cast unless it alters the spell itself in some way (such as changing the. If anyone doesn't have a copy of 2E Tome of Magic, a transcribed version of the list can be found here. Roll a d10. Three illusory duplicates of yourself appear in your space. --1 -- !import-table-item --Wild Magic Surge --Your size increases by 1 category for the next minute. d100 Cooking Utensil Chart. Wild Magic Surge table Tides of Chaos: Starting at 1st level, you can manipulate the forces of chance and chaos to gain advantage on one attack roll, ability check, or saving throw. No pop. You can use it and then get it back on a long rest, but the rider of that is very important, and that is that any time after they use it when they cast a leveled spell, the DM can ask them to roll on the wild magic table. The player may need to change their tactics at the drop of a hat because of one dice roll. You can begin a Wild Magic Surge on any of your turns to randomly draw a number of spells from your Deck equal to your proficiency bonus. #2. Perhaps you were blessed by a powerful fey creature or marked by a demon. To represent this, consider that a miscast spell has a percent chance equal to the square of one plus its level to cause a Burst. If step 3 and 4 apply, then yes. See full list on dandwiki. r/EDH. 26-30 you cast Teleportation Circle. The amount of increased crit chance is too much & too high. If you roll a 1, roll on the Wild Magic Surge table to create a random magical effect. d100: Effect: d100: Effect: 01-02: Roll on this table at the start of each of your turns for the next minute, ignoring this result on subsequent rolls. of 1st level or higher, an additional effect might occur. 1-2. In some pantheons, a god of this domain rules on. A homebrew D100 Wild Magic Surge Table with a lot more power than the original. This does not include using magic items. I have not heard of anyone creating a new table for this adventure. One of the possible effects , #2 on the Wild Surge table, is a teleport effect: You teleport up to 30 feet to an unoccupied space you can see. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its One D&D future. The reason I have avoided tying spell level is that it doesn't seem to scale well without. For it to be active, you need to have a feature called "Wild Magic Surge" (in the Abilities tab). You can feel free to come up with alternate charts, but I don't know why you'd really bother. A 5 ft diameter circle of salt appears around you which fey nor fiend can effect the inside of. Suggested Price $0. Wand of Wonder. 33. by Prince Phantom. This addition dramatically expands the. When you cast a spell as a Wild Magic Sorcerer, take your character's highest-level sorcerer spell slot, the level of the cast spell, and the level of chaos at the time the spell was cast. Alright, so I am attempting to create a wild magic table for one of my wild magic sorcerer in the party because I feel the one given by the game is quite boring. The exact wording says "can", but you aren't rolling on the wild magic table, rather a d20 to see if you roll on the wild magic table where only a 1 on the die will result in a wild magic table roll. Upon using Tides of Chaos, you roll a d20 immediately, as if you had cast a spell. Additionally, Magic Awareness as an Arcane Focused Divine Sense is an excellent out-of-combat utility for your Barbarian and will undoubtedly save your behind when trying to check out rooms for traps or find invisible individuals. The sorcerer is an inherently chaotic Dungeons & Dragons Fifth Edition class. Taps into wild magic making an absolutely random thing happen. 19-20 Grease. Below is a Wild Magic Table extended to 100 effects. It is rather undertuned. Wish and Alarm are each equally likely to cause a surge from the same table. Skin becomes bark like increasing AC by 1 for 1 day. If the creature has 5 or more ranks in Spellcraft, it gets a +2 synergy bonus to this CL check. This is easily the most random subclass in the fifth edition, making play unpredictable (but hilariously fun. Options from 5th Edition. Reincarnate. You let out a loud, thunderous belch that replicates the effect of a 1st-level thunderwave spell. Casting Time: 1 hour. Skaugy • 9 mo. Any time you roll on the Wild Magic Surge table, you gain one extra use. If the result of the roll is equal to or lesser than that value, you trigger a wild magic surge. The spell requires additional energy to cast. Roll 1d10. 97: Target sprouts new, useless appendage. 5: 1d6 spike damage. I think the table NEEDS some negatives, or the magic isn't "wild", it's just "generally beneficial but chaotic". Yes, good. This is easily the most random subclass in the fifth edition, making play unpredictable (but hilariously fun. ) 5) Your head falls off! Your body can still move, and acts on your command as long as you can. I want to make a Wild Magic Warlock and need ideas. r/UnearthedArcana. A shapechanger automatically succeeds on this saving throw. If the roll is even, you grow. 95 $26. The default system is devoid of any agency on the part of the player, who can only trigger a major feature of her class randomly on 5% of her cast spells. 1. We give away a hardcover copy of Crown of the Oathbreaker and two PDFs, and for every 3000 comments, we add an extra hardcover and two pdfs. DM's Guild Link for Last Stand - A Worthy Death (my first foray from a couple years back!) If this supplement manages over 3000 downloads and 250 paid sales, support for the Artificer class and Matt Mercer's Blood Hunter class will be added. You subtract your Wildness level from your roll on Wild Magic Surge. There are 5 problems I have with the rules as written Wild Mag. 2: Misty Step doesn't need to be scaled. f 200 Entry Wild Magic Table. WILD MAGIC SURGE. Option D: (The dumbest option): The counter never resets. 31. Since the Wild Magic Surge table in the PHB has only 50 entries, and I'm anticipating my player will be rolling frequently, I thought I'd expand it to 100 entries. When you cast a spell, roll a flat d20. Dex: We only want to fill out medium armor unless you’re rolling for stats and end up with 3 high rolls. When I dmed with my buddies wild magic sorc, RAW he didn't roll on the table as often. Logically I would agree with you, but the entry on the wild magic table reads: You cast fireball as a 3rd level spell centered on yourself. EFFECT. With this system, cantrips cannot trigger Wild Magic, as they are a 'level 0' spell and (assuming you count 0 on the d10 as 10), you can't roll a 0. 118817 views on Imgur: The magic of the Internet. Personally, I think it would be a lot easier, and. The table shows effects that might happen when a Wild Magic cast goes wrong. Details. Enjoy. I would tend to stay away from effects that mess with stats, though, as that gets messy to manage. A tabela Wild Magic Surge então força um efeito mágico aleatório. Some of these options. laserllama's Alternate Barbarian: Expanded (Update) - A Multitude of Additional Options for the Alternate Barbarian Class including Twenty Savage Exploits, Four Barbaric Feats, and Nine Primal Paths: The Deep, Favored, Inferno, Mutant, Packleader, Reaver, Titan, Warde, and Wyrmblood! PDF in Comments. Short answer, no. It's meant to be weird and unpredictable (hence, wild) and mostly not very useful or very destructive. Each creature of your choice within 30 feet of you must then make a dexterity saving throw against your Wild Magic save DC. While raging, you can focus the arcane power from your Wild Surge to cast the chosen spell. For wild magic chance of 100% to 200%, one wild magic event is guaranteed and a second is possible. But, my DM was using a homebrew chart, which drastically reduced the chances of my murdering my party, while increasing. Immediately after you cast a sorcerer spell of 1st level or higher, the DM can have you roll a d20. Seconded. ) Wild Magic. I made a video sharing some of my favorite . A5E is 100% compatible with 5E, however, it is a core. Hammer of Wild Magic. No surge. 663. A Ring of Shooting Stars D&D 5e magic item provides a unique long-ranged option for monks who want it. Spades - Debuff. Settings. Goat: One of your present, random companions turns into a black goat for 1d4 days unless s/he makes a save vs. 03You are touched by Wild Magic. Perhaps you were blessed by a powrful fey creature or. A Path of the Wild Magic Barbarian has been exposed to the beautiful, intensely emotional, and rampant magic of the Feywild, the Upper Planes, and other realms of supernatural power that can profoundly influence people. If the roll is odd, you shrink that number of inches. 8. Any beasts in immediate area become awakened for one day. On a roll of a 1, the player rolls on the Wild Magic surge table. Discover topics like wild magic, dnd5e, dungeons and dragons, dnd, and the magic of the internet at Imgur, a community powered entertainment destination. . 05-06: You are immune to being intoxicated by alcohol for the next 5d6 days. “The Wild Magic Sorcerer is a subclass of magic that is. When casting a spell, you can reroll a number of damage dice up to equal to your Charisma modifier. Level Up: Advanced 5th Edition is an "advanced", standalone version of the 5E ruleset. 2. The Wild Magic sorcerer is one of the original fifth edition sorcerer subclasses, appearing the Player’s Handbook. There are also a lot of homebrew wild magic charts out there; I have found several, so ask if you want them. As a follow up, I showed the table to my DM and he loved it, agreed that it 100% fit the flavour of my character. Final pop isn't Wild Magic, but a great deed stabilizing your patron relationship. If you get to deal damage when hit, take a heavy weapon. d%. Pros: Simple, easy to remember. 3. If you're playing with this table online, free from the tyranny of regular polyhedra, I would recommend generating a result by "rolling" a d10, d20, d30, d40, d50, d60, d70, d80, or d90, depending on the level of the spell, for the reason. On a failure, roll on the Wild Magic Surge table below. The roll’s result determines what happens next using the Wild Magic Surge Table. To be perfectly clear, you get both. Your spellcasting can unleash surges of untamed magic. . I tried to follow each class's themes and characteristics, but you should definitely customize the chart to fit your character. Roll Effect. before damage dice or saving throws have been made for the wild magic effect (e. When a character casts a spell or takes an action that could trigger a surge of wild magic (see Implementing Wild Magic below), roll on Table 4–4: Wild Magic Surge. If you have Font of Magic, you can instead spend 4 sorcery points. Recently, Codename: Morningstar had the preview of the Wild Magic system that comes bundled with the first 5e Dragonborn art to be seen. Which made fantasy grounds able to handle the massive roll easily, and I. 945. Casting Time: 1 action. When a Wild Magic Sorcerer casts any spell, roll a d10. Diamonds - Buff. Everyone is affected by the irresistible dance or hideous laughter spells. 3. All to up the chance to proc the wild magic surge. All of the possible rolls have been directly "translated" from the original Wild Magic Surge table to deliver similar (somtimes identical) results for each roll, but with a necromantic twist!This growth increases its size by one category— from Medium to Large, for example. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it’s impossible to track which image is real. Perhaps you were blessed by a powrful fey. Codename Morningstar are the folk building the digital tools to support D&D 5e. Make a wild magic table of wild magic tables, so that you have to roll to see which table you even use, adds a ton of unpredictability to the use of wild magic 😁. 5, the 'wild surge' table is the rod of wonder's list. Drunk: You realize that you’re blasted on dwarven moonshine. 100 A flux is created and the caster is permanently immune to all magic both beneficial and harmful, but can't ever use spells, magic effects, (portals, heroes' feast. Any time before you regain the use of this feature, the DM can have you roll on the Wild. Built to be survivable by most characters and still adding plenty of chaos to the world. That is why playing in D&D classes with spellcasting abilities is so enjoyable. 4. That’s 100 new Wild Magic Surges spread over 2 new tables!Barbarian: Path of Wild Magic. You and each creature within 20 feet of you who must make a Dexterity saving throw using your spell save DC, taking 5d6 fire damage on a failed save, or half as much damage on a successful one. and other. Or just the amount of SP spent in case it is a cantrip. It is taken directly from the Player’s Handbook (page 103). Roll d100 and consult the following table to discover what happens. You might have endured. I have found a few alternative wild magic and random spell tables but none of them have sparked joy. Recent subclasses introduced in Tasha’s Cauldron of Everything introduced a new mechanic: free spells known as part of your subclass. 1. These features are almost impossible to rank given how almost everything here relies on the dungeon master to. "Roll a d10. We then homebrewed wild magic. Awesome! This table is meant to be used by wild magic bloodline subclass for the sorcerer class from 5e. The fun of Wild Magic Barbarians is that they can support variable action economy without feat investment. Systems. Wild Magic. This spell assaults and twists creatures’ minds, spawning delusions and provoking uncontrolled actions. So, I got an idea based on a thing that happened in my campaign to changes up the effects of the wild magic table of wild magic barbarians based on magic sources that are influencing them. FWIW, the fireball result on the table is worded such that the sorcerer is casting it: "You cast fireball as a 3rd-level spell centered on yourself". On a roll of 1, the character experiences a Surge. It was one of the wild magic tables on dndwiki. There's the legendary 10,000 random magical effects, official tables and much more. This is called the Entropy level. Your sorcerer casts a sorcerer spell, a wild magic effect (in this case a fireball spell) goes off at the same time thanks to the roll on the table, so the effect is that your sorcerer cast both spells thanks to the wonders of wild magic. The party takes -5 to Stealth rolls for the next 12 hours. Roll again twice on this table and apply both effects in order. Sure! In addition to Wild Magic regions, normal mages can cause Bursts if they are disrupted during the casting of a normal spell. Welcome to a Wild Magic Table 5e Guide. You might have endured exposure to some form of raw magic, perhaps through a planar portal leading to Limbo, the Elemental Planes, or the mysterious Far Realm. Asking your DM to roll a different die instead of D20 for Wild Magic Proc. If the player’s roll results in a 1, they must then roll a d100. Arachnus Phylarkus. Changing up you wild magic barbarian. These areas were thought to have been caused by the titanic battles of the gods during the Time of Troubles. Join. While a plant, you are incapacitated and have vulnerability to all damage. The table was made for 5e but I can't guarantee. Extended Wild Surge Wild Magic Table. Random lists and tables for tabletop games that you need a d100 to roll on! The lists created here will be posted and archived to 131K Members. 11–12. 51-52: A spectral shield hovers near you for the next minute, granting you a +2 bonus to AC and immunity to Magic Missile. Paladin is known to be the best crit-fisher of any class, that's why features that give the Paladin. ROLL AGAIN. If the player’s roll results in a 1, they must then roll a d100. Dungeons And Dragons Homebrew. This is called a Wild Magic Trigger roll. In this 1d100 wild magic table, I've combined inspiration from many of these sources as well as added a few of my own. The revised chart: D100. My character is focused on utility, I love to use the Wild Magic table and help with my party rolls. Homebrew Wild Magic Improvements. Each creature in a 20-foot radius must make a Dexterity saving throw. Wild Magic Surge. 33 All weapons within 30 feet of the caster are +1 weapons for 1d4 rounds. wild magic d6 d100. Gaim 1d8 temporary hp the dark corner: a deep onyx rum, if you brood it gives you a black aura and an extra 1d4 on your next intimidation checkThe Wild Magic Sorcerer is possibly the strangest full caster subclass in the game; the d100 table of wacky effects is both the most appealing part of the subclass and a ticking time bomb that can result in instant death for your party. As folk of deep feeling, barbarians are especially susceptible to these wild influences, with some barbarians being transformed by the magic. Like invocations- you could pick different potential results for your table, and some of those options would be gated behind level/race/background of. At the end of a Wild Magic Flow, roll a d20 + the number of spells you cast with the flow, against a DC equal to the size of your deck. We'll be using this from now on. RAW spell is not cast, however there might be a different RAI interpretation. True to D&D 5e: BG3is closely tied to the Dungeons & Dragons 5th Edition ruleset. The Wild Magic barbarian lacks the dependable, evergreen combat abilities of other D&D 5e barbarian subclasses. 5 wild magic actually replaced the spell and could cause some hefty effects such as creating anti-magic fields. When the grease appears, each creature standing in its area must succeed on a Dexterity saving throw or fall prone. Once per turn, the DM can have you roll a d20 immediately after you cast a sorcerer spell of 1st level or higher. The chances that I have a Wild Magic Sorcerer in my game is pretty low, however I have created a magical item that my players will eventually find that will allow one of my archers to restring their bow with a +3 Bowstring of Chaos . imgur. When you surge, your surge die resets. In such areas, a spell could backfire upon its caster, target the wrong location, be dramatically increased in power, or indeed, anything could occur. The charts each have 50 effects; 13 good, 13 bad, and 24. However, since the table doesn't specify anything special about concentrating on the spell, the caster needs to maintain concentration on it, and. You must expend a spell slot of 1st level or higher, or else the spell fails. As written, the wild magic ability suggests the sorcerer roll a d20 after every non-cantrip spell, and on a roll of '1', wild magic happens. You will gain the racial feats and racial scores of that race For example if i am a kobold, i have -2 to str so my 12 str become 10 and i have +2 to dex so my 12 dex become 14 dex, and i have the cower ability. Consulting the Wild Magic Surge table would also be a good place to look for ideas of effects. Wild magic is an optional add-on to the magic system that modifies existing arcane magic in random ways. Enjoy! 1) You grow an extra leg for a minute. Caster explodes with plant growth. Once per turn, the DM can have you roll a d20 immediately after you cast a sorcerer spell of 1st level or higher. Magic Items. sorcerer. It's mostly the RAW table, but I've tweaked it so every effect has specific mechanics and durations, and has compensation if you're not a Sorcerer. Everyone has to make a con save or become drunk. ago. 10. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U. Spell Level: 4 Target: All creatures within a 10ft radius including the Wild Magic user. Bottom Line. Spells you attempt to cast will fizzle and cause you to lose the spell slot. Teleport up to 60 feet away to unoccupied space. 94-95. The table above was developed to provide players with a relatively balanced necromatic-flavored Wild Magic Surge table. While rolling in the Wild Magic table of the sorcerer in PHB 5th edition, my player rolled 11. Weight: 1. Some are a bit too much effort for the DM to work with, and some just didn't keep to the spirit and balance of the original table. Myth-Weavers is an online community that focuses on play by post gaming, as well as the host of the largest collection of RPG character sheets anywhere on the web. g. 2) For the next minute, all attacks against you have advantage but you have advantage on all attacks you make as well. Whenever you roll on the wild magic table, you can choose to explode with chaos. While randomized, the effects are all positive (in. 6. If a character could not be subject to more than one Wild Magic Surge at a time, there would be no need to list a duration for this effect and no need to explicitly state it cannot trigger itself. "000" on table = 1,000. If the effect causes you to cast a spell from the wand, the. Our Question from a Denizen comes from an Anonymous source who says, “i want to make a modified wild magic table for one of my players, since i’ve heard that the in-game table isn’t great. That said, I’m looking for a fun…I added 50 more vanilla-friendly additions to the Wild Magic Surge Table that maintains the original balance. The result will be compared to the Wild Magic Surge Table. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it. Roll 1d100 on the table corresponding to the effect’s base sphere to determine the result of the wild magic event. 14 Your clothes and any armor you're wearing explode [Class] as featured in the Wild Magic for Every Class supplement. 22: You feel like you really need to sneeze. Insult Generator – Tables to make 400 unique random insults! Critical Hit and. Feb 23, 2022. You don't roll on the wild magic table every spell. Here's the thing about Barbarian's Wild Surges compared to Sorcerer's Wild Magic Surges: Barbarians' are way more limited in number of times they can occur (until level 10), so they need to be always positive and have an effect for the entire rage (even rolling a 1 gives you temp HP). 5e. An unwilling creature must make a Wisdom saving throw to avoid the effect. 3. 2. . 09-10: You Counterspell the next spell targeted at. You cast Magic Missile as a 5th-level spell. Dnd 5e Homebrew. Rage clearly says that RAW you can't cast spells. The amount of increased crit chance is too much & too high. And the Dm can ask me to roll a d20, if I roll a 1 I cast a random magical effect. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. Always Roll implies that you would automatically make a Wild Surge Roll when casting that spell, while Never Roll implies you would never make a Wild Surge Roll when casting that spell. Archived post. However, I wanted something truly and utterly weird, so I channeled my inner fever dream and made this. However, when you roll a 0 and a 00, we treat that roll as a 100. It's pretty standard, not lethal table. Every time you don't roll on the surge table, the surge dc increases by 1. All creatures casting spells of 1st level or higher while in the radius must roll a d20 for Wild Magic. They include gods of luck, gods of chaos, some change gods, and certain gods of war, manipulation, and death. It continues to increase until you roll on the surge table. 5-6 Small birds flutter and chirp in your vicinity for 24 hours, during which time you automatically fail any Stealth check. It continues to increase until you roll on the surge table. The table shows the effects that might happen when a Wild Magic cast goes wrong. Empowered Spell. If you roll a 1 on the die, roll on the Wild Magic Surge table (1d100) to create a magical effect. Random fires within 100ft change color (blue, red, orange, yellow, green). 5th-level transmutation. 3: 1d6 small range AOE as a bonus action each turn. d100. Everyone's shadow starts fighting them (using the shadow stat block). 10 votes, 25 comments. How it works. If you want, you can set the odds of the wild magic roll happening. Either way, after the flow ends all spells return to your deck. 1 / 10.